This is the blog for all the behind-the-scenes action of Sea, a 20,000 Leagues Under The Sea-inspired LARP.
The purpose of the blog is not only to document all the tech and prop stuff that goes into the game, but also to serve as a how-to for people who might find some of the projects interesting, to offer expository into the creative process as well as to chronicle the game for the players to look back and remember.
The content will be contributed by the Sea players, and largely by myself and Gogas, the game's designer and tech guru.
Enjoy!
- Haley
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